// jiang.c 蒋四根

#include <ansi.h>

inherit NPC;
inherit F_MASTER;

void create()
{
        set_name("蒋四根", ({ "jiang sigen", "jiang","sigen" }));
        set("title", HIR "红花会"HIG"十三当家" NOR);
        set("nickname", HIY "铜头鳄鱼" NOR);
        set("long", 
"铜头鳄鱼蒋四根在会中坐第十三把交椅，兵器是铁桨。\n");
        set("gender", "男性");
        set("class", "fighter");
        set("age", 21);
        set("attitude", "friendly");
        set("shen_type", 1);
        set("per", 20);
        set("str", 30);
        set("int", 30);
        set("con", 30);
        set("dex", 30);
        
        set("max_qi", 1100);
        set("max_jing", 800);
        set("neili", 1000);
        set("max_neili", 1000);
        set("jiali", 100);
        set("combat_exp", 150000);

        set_skill("force", 80);
        set_skill("dodge", 80);
        set_skill("unarmed", 80);
        set_skill("parry", 80);
        set_skill("club", 80);
        set_skill("houquan", 80);
        set_skill("yunlong-shengong", 80);
        set_skill("zui-gun", 100);
        set_skill("yunlong-shenfa", 80);

        map_skill("dodge", "yunlong-shenfa");
        map_skill("force", "yunlong-shengong");
        map_skill("unarmed", "houquan");
        map_skill("club", "zui-gun");
        map_skill("parry", "zui-gun");
        set("env/wimpy", 20);

         setup();
        carry_object("/clone/misc/cloth")->wear();
        carry_object(__DIR__"obj/tiejiang")->wield();
}
